Job Overview
Join our art team to polish the look of Grimoire of Monsters, our co-op monster-survival roguelike built in Unity. Create and refine the 2D art that brings the game's dark, atmospheric world to life as we push toward our Steam demo.
Key responsibilities
- Create and polish 2D game art: characters, monsters, environments, props, and UI in our stylized dark-fantasy style
- Clean up and level up existing assets to raise the overall visual quality of the game
- Prepare art for animation and in-engine use, keeping files organized and consistent
- Work closely with our Art Lead and design team to match the game's look and tone
- Hold a consistent style across a large monster and character roster
Who we are looking for
- A current student looking for a co-op or internship term
- Strong 2D art skills shown in a portfolio (characters, creatures, or environments)
- A good sense of shape, colour, and readability for fast-paced gameplay
- Comfortable working in a remote, team-oriented environment
Bonus skills
- Experience preparing art for 2D animation (clean layers, rig-ready assets)
- Familiarity with dark fantasy art style
- Experience making game-ready assets in Unity
- Interest in roguelikes, bullet-heaven, or survivor-style games
Please Note: we will prioritise students who meet eligibility criteria for the WIL Digital ICTC program for this internship.
To show us your talent, please include a link to your portfolio. Applications without one cannot be processed.
Best of luck, and we send our warmest wishes to all applicants!
Pay: $18.50-$20.00 per hour
Benefits:
Application question(s):
- Link to your art portfolio:
- University and program:
- Expected graduation date (MM/YYYY):
- Are you currently enrolled as a student? (Yes / No)
- Have you created game-ready 2D art before?
- Have you shipped a game or placed in a game jam or art competition? List them, or write “None”:
- Describe a character or creature you designed: your process from concept to finished asset:
- Point us to one piece in your portfolio you're most proud of, and tell us why:
Work Location: Remote